The wheels of justice aren’t known for moving quickly. When civil and criminal cases go to trial, photos and oral explanations only go so far in helping to build a case. To help jurors make informed decisions, law firms such as Lamber Goodnow are beginning to use virtual reality (VR) technology in the courtrooms to help add context to complex personal injury cases.
“As a lawyer, one of the biggest challenges faced in a case is showing the decision makers or jury what actually happened at a crime scene or at the precise moment of impact during a catastrophic injury,” notes personal injury lawyer Marc Lamber. “In the old days, I’d use demonstrative exhibits, visual aids, and witness statements in an attempt to ‘transport a jury to an accident scene.’ With virtual reality, not only can I transport jurors to the accident scene, I can put them in the car at impact.”
In a conversation with SnapMunk, Terence Murnin of Lamber Goodnow explained that the firm is currently using the technology with several cases involving catastrophic personal injuries. The turnover of these videos typically spans a few months due to the fact the VR environments need to conform to the legal standards of the courts.
During the production stages, staff at Lamber Goodnow work with engineers, expert witnesses, and a production company to precisely and accurately recreate the scene where a catastrophic injury or wrongful death occurred. Costs for these recreations start at $15,000 but can go up to six figures depending on complexity.
On a similar note, crime scene investigation teams are beginning to use virtual reality to improve the way they map incident areas. In some trials, jurors are able to have a “view” – the ability to visit the scene of a crime. The main issue with this technique is that these often occur months after the fact, meaning the scene might be completely different when visited. The BBC covered a Staffordshire University project which uses a variety of technologies to improve the way crime scenes are mapped.
Although virtual reality technology in the courts is only now catching on, it was first used over two decades ago. The 1992 lawsuit Stevenson v. Honda, revolved around the safety of motorcycles and riders suing Honda over those issues. In their defense, Honda used VR systems to recreate the accident scene from the perspective of the rider. Ultimately the jury sided with Honda because they found the driver was going too fast in their environment.
Charles Costa is a marketing specialist helping technology companies grow, one word at a time. You can learn more at CharlesCosta.net